Thunder Hammer
Slow Melee Weapon that deals powerful area-of-effect Damage
Standard
- Armoured Strength: If you have Armour remaining, Melee Damage increases by 10%
- Perpetual Strength: Melee Damage increases by 5%
Master-Crafted
- Calm Before the Storm: When preparing Aftershock, you take 10% less Ranged Damage
- Fast Preparation: Aftershock preparation time is reduced by 30%
Master-Crafted
- Perpetual Strength: Melee Damage increases by 5%
- Perpetual Strength: Melee Damage increases by 5%
Master-Crafted
- Extremis Slayer: Melee Damage against Extremis-level enemies increases by 15%
- Shattering Impact: Ground Slam area-of-effect radius increases by 50%
Artificer
- Reclamation: Aftershock and Ground Slam restore 100% more Contested Health
- Seismic Chain: After performing a Ground Slam, hold the attack button to perform an additional Ground Slam
Artificer
- Offence Initiated: If your Armour is fully depleted, this Weapon deals 10% more Melee Damage
- Perpetual Strength: Melee Damage increases by 5%
- Braced Preparation: While preparing Aftershock, you do not lose control upon taking Heavy Hits and you cannot be knocked back
- After Aftershock: After hitting an enemy with Aftershock, you deal 10% more Melee Damage for 10 seconds
Artificer
- Hard Target: While performing a Light Combo, you take 15% less Ranged Damage
- Kill Streak: After killing 7 enemies in rapid succession with a Light Combo, you do not lose control upon taking Heavy Hits and you cannot be knocked back for 5 seconds. Cooldown is 10 seconds.
Relic
- Patience Rewarded: When your Health is below 30%, a fully prepared Aftershock hit restores 1 Armour Segment
- Aftershock Improved: Aftershock gains additional smash
Relic
- Majoris Slayer: Melee Damage against Majoris-level enemies increases by 10%
- Minoris Slayer: Melee Damage against Minoris-level enemies increases by 20%
Relic
- Reeling Blow: Enemies hit by Pommel Smash deal 30% less Damage for 4 seconds. Cooldown is 10 seconds.
- Dead End: Pommel Smash deals 50% more Damage
Heroic
- Electrified Thunderclap: Fully Charged Attacks leave behind a Shock Grenade effect
- Whirling Strike: Aftershock is replaced by a powerful spinning attack. Hitting 5 or more enemies with a single attack grants 1 Adrenaline Surge stacks.