Power Fist
Melee Weapon that deals far-reaching wave Damage
Standard
- Armoured Strength: If you have Armour remaining, Melee Damage increases by 10%
- Perpetual Strength: Melee Damage increases by 5%
Master-Crafted
- Swift Recovery: Heavy Attacks restore 100% more Contested Health. Applies to the following attacks: Thrust Jab, Backfist, Hammer Hook, Backfist 2, Thrust Jab 2.
- Heavy Preparation: Heavy Attack preparation time is reduced by 30%. Applies to the following attacks: Thrust Jab, Backfist, Hammer Hook, Backfist 2, Thrust Jab 2.
Master-Crafted
- Perpetual Strength: Melee Damage increases by 5%
- Perpetual Strength: Melee Damage increases by 5%
Artificer
- Focused Intention: When your Health is below 30%, you take 50% less Health Damage while preparing Heavy Attacks
- Rally: When your Health is below 30%, a successful Backfist 2 or Thrust Jab 2 attack restores 1 Armour Segment
Artificer
- Tide of Battle: Power Wave forward distance increases from 4 to 8 metres. Applies to the following attacks: Thrust Jab, Backfist, Hammer Hook, Backfist 2, Thrust Jab 2.
- Strength of Will: While performing a Heavy Attack, you take 20% less Ranged Damage
- Following Blow: Backfist and Backfist 2 can be performed instantly after a charged Thrust Jab or Hammer Hook
- Ground Shake: Switches Thrust Jab with Ground Shake. Slam the ground to deal area-of-effect Damage in a 10-metre radius.
Artificer
- Combo: After a successful Heavy Attack, the next Light Attack deals 10% more Melee Damage
- Concussive Impact: Heavy Attack area-of-effect radius increases by 50%
Relic
- Majoris Slayer: Melee Damage against Majoris-level enemies increases by 10%
- Minoris Slayer: Melee Damage against Minoris-level enemies increases by 20%
Relic
- Reeling Blow: Enemies hit by Cannon Punch deal 30% less Damage for 4 seconds. Cooldown is 10 seconds.
- Heavy Armament: Cannon Punch deals 50% more Damage
Heroic
- Follow-Up Shot: Performing a Finisher marks a nearby Majoris-level or higher enemy for a Gun Strike. Light Attack Damage increases by 200%, but Charged Attack Damage decreases by 50%.
- Combi-Weapon: Pause after any Light Attack to enter a stance, then Light Attack again to fire a Melta blast that inflicts the Burn status