Plasma Pistol
Rapid-fire, mid-range plasma pistol. Can be charged.
Standard
- Plasma Collection: This Weapon's energy reserve increases by 20%
- Fast Venting: Weapons cool 15% faster
Master-Crafted
- Rapid Cooling: After killing 7 enemies in rapid succession, this Weapon does not heat for 10 seconds. Cooldown is 15 seconds.
- Rampage: After killing 7 enemies in rapid succession, deal 25% more Damage for 10 seconds. Cooldown is 15 seconds.
Master-Crafted
- Plasma Collection: This Weapon's energy reserve increases by 20%
- Divine Might: Damage increases by 10%
Artificer
- Blast Radius: Damage radius of a Charged Shot increases by 10%
- Great Might: Damage increases by 10% against Terminus-level enemies
Artificer
- Perpetual Velocity: Shots Charge 20% faster
- Plasma Collection: This Weapon's energy reserve increases by 20%
Artificer
- Efficient Charge: Charged Shots from this Plasma Weapon use 2 less energy
- Blast Radius: Damage radius of a Charged Shot increases by 10%
Relic
- Perfect Cooling: After a perfectly timed Dodge, the equipped Weapon is completely cooled
- Retaliation: After a perfectly timed Dodge, you deal 25% more Damage for 10 seconds
Relic
- Charged Cooling: Charged Shots generate 10% less Heat
- Divine Might: Damage increases by 10%
Heroic
- Overcharged Plasma Coils: Only fires Charged Shots with increased damage, but charge time is longer