Plasma Incinerator
Rapid-fire, mid-range plasma Weapon. Can be charged.
Standard
- Common Cooling: Common Shots generate 10% less Heat
- Blast Radius: Damage radius of a Charged Shot increases by 10%
Master-Crafted
- Rapid Cooling: After killing 7 enemies in rapid succession, this Weapon does not heat for 10 seconds. Cooldown is 15 seconds.
- Rampage: After killing 7 enemies in rapid succession, deal 25% more Damage for 10 seconds. Cooldown is 15 seconds.
Master-Crafted
- Fast Venting: Weapons cool 15% faster
- Efficient Charge: Charged Shots from this Plasma Weapon use 2 less energy
Artificer
- Plasma Collection: This Weapon's energy reserve increases by 20%
- Charged Speed: Projectile speed of Charged Shots increases by 25%
Artificer
- Common Speed: Projectile speed of Common Shots increases by 25%
- Blast Radius: Damage radius of a Charged Shot increases by 10%
- Common Efficiency: Common Shots generate 20% less Heat. Shots charge 20% slower.
- Balanced Cooling: This Weapon cools 15% faster. Charged Shots generate 10% more Heat.
Artificer
- Adamant Restoration: When your Health drops below 30%, your Ammo Reserve is restored by 25% of the maximum capacity. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
- Adamant Velocity: When your Health is below 30%, shots Charge 25% faster
Relic
- Retaliation: After a perfectly timed Dodge, you deal 25% more Damage for 10 seconds
- Perfect Radius: After a perfectly timed Dodge, the Damage radius of a Charged Shot increases by 10% for 10 seconds
Relic
- Fast Venting: Weapons cool 15% faster
- Perpetual Velocity: Shots Charge 15% faster
- Honed Precision: Equipped Weapon's Maximum Spread decreases by 50% when firing without aiming
- Efficient Charge: Charged Shots from this Plasma Weapon use 2 less energy
Relic
- Common Cooling: Common Shots generate 10% less Heat
- Great Might: Damage increases by 10% against Terminus-level enemies