One-Handed Thunder Hammer
Fast Melee Weapon that transitions between single-target and area-of-effect attacks
Standard
- Perpetual Strength: Melee Damage increases by 5%
- Perpetual Speed: Melee Attack Speed increases by 5%
Master-Crafted
- Sustained Charge: Increases the time before a Power Charge is lost without dealing damage from 5 to 10 seconds
- Hard Target: While performing a Light Combo, you take 15% less Ranged Damage
Master-Crafted
- Perpetual Strength: Melee Damage increases by 5%
- Perpetual Speed: Melee Attack Speed increases by 5%
Master-Crafted
- Charge Overflow: Reaching the maximum Power Charge stack increases Damage by 10% for 20 seconds
- Energetic Nimbus: Incoming ranged damaged is reduced by 15% while having a Power Charge stack of 1
Artificer
- Adamant Stance: While in Accumulation Stance you don't lose control when taking Heavy Hits and cannot be knocked back
- Rapid Recharge: Killing 5 foes in quick succession with the Light Combo restores 1 Power Charges. Cooldown is 15 seconds
Artificer
- Perpetual Strength: Melee Damage increases by 5%
- Perfect Reprisal: After a Perfect Parry, Perfect Block, or Perfect Dodge, Light Attacks deal 25% more damage for 7 seconds
Artificer
- Expanded Impact: Area-of-effect radius of Ground Slam is increased by 50%
- Preparedness: Killing Majoris-level or higher enemies with the One-Handed Thunder Hammer reduces the cooldown of your class ability by 3%
- Hyperenergetic Loop: Energy Loop gains 2 Charges instead of 1
- Deflective Charge: Perfect Parry, Perfect Block, and Perfect Dodge instantly generate 1 Power Charges. Cooldown is 20 seconds
Relic
- Capacity Increase: Maximum number of Power Charges increased to 4
- Brutal Reforge: Killing a Majoris-level or higher enemy with the One-Handed Thunder Hammer restores 1 Armour Segment if Health is lower than 30%
Relic
- Reverberating Slam: Charged Impact hits the ground twice
- Echoing Swing: Underhand Swing Attacks spawn shockwaves
Heroic
- Crackling Hammerfall: Hold the Attack button to perform a powerful Ground Slam that consumes all Charges. Damage is increased by 30% per Charge spent.