Multi-Melta
Close-range, high-powered thermal Weapon
Standard
- Increased Capacity: The maximum Ammo Reserve of this Weapon increases by 20%
- Weapon Strike: Melee Damage increases by 50%
Master-Crafted
- Elite Restoration: Killing a Majoris-level or higher enemy restores 10% of your maximum Ammo Reserve. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
- Decisive Reload: Performing a Finisher on a Majoris-level or higher enemy with this Weapon restores Ammo by 1
Master-Crafted
- Heavy Fire: While in Heavy Stance, Fire Rate increases by 15%
- Perpetual Range: Effective Range increases by 1 metre
Master-Crafted
- Heavy Immunity: While in Heavy Stance, you do not lose control from Heavy Hits
- Perpetual Range: Effective Range increases by 1 metre
Artificer
- Executioner's Fire: After a Finisher, Fire Rate increases by 25% for 5 seconds
- Executioner's Range: After a Finisher, Effective Range increases by 3 metres for 5 seconds
Artificer
- Heavy Might: While in Heavy Stance, you deal 15% more Damage
- Trick Shot: Killing 5 enemies with one shot restores 1 Armour Segment. Cooldown is 30 seconds.
Artificer
- Heavy Might: While in Heavy Stance, you deal 15% more Damage
- Divine Might: Damage increases by 10%
Relic
- Death Strike: After killing a Majoris-level or higher enemy in melee combat, you deal 25% more Damage for 10 seconds
- Elite Health: When your Health is below 30%, killing a Majoris-level or higher enemy with Melee Damage restores Health by 10%
Relic
- Increased Capacity: The maximum Ammo Reserve of this Weapon increases by 20%
- Discipline: When you have Low Ammo, you deal 25% more Damage
Relic
- Divine Might: Damage increases by 10%
- Expedient Barrage: Fire Rate increases by 33% when firing without aiming