Melta Rifle
Close-range thermal Weapon
Standard
- Extended Magazine: Magazine size increases by 15% of the maximum
- Decisive Reload: Performing a Finisher on a Majoris-level or higher enemy with this Weapon restores Ammo by 1
Master-Crafted
- Magazine Restoration: When your Health drops below 30%, your Ammo Reserve is restored by a full magazine. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
- Rapid Health: When your Health is below 30%, killing 7 enemies in rapid succession restores Health by 10%
Master-Crafted
- Great Might: Damage increases by 10% against Terminus-level enemies
- Trick Shot: Killing 5 enemies with one shot restores 1 Armour Segment. Cooldown is 30 seconds.
Artificer
- Divine Might: Damage increases by 10%
- Fast Reload: This Weapon reloads 10% faster
Artificer
- Extended Magazine: Magazine size increases by 15% of the maximum
- Fast Reload: This Weapon reloads 10% faster
Artificer
- First Shot: The first shot after a Reload deals 10% more Damage
- Reloading Immunity: While reloading, you do not lose control from Heavy Hits
Relic
- Retaliation: After a perfectly timed Dodge, you deal 25% more Damage for 10 seconds
- Elusive Fire: After a perfectly timed Dodge, Fire Rate increases by 25% for 10 seconds
Relic
- Perpetual Fire: Fire Rate increases by 10%
- Perpetual Range: Effective Range increases by 1 metre
Heroic
- Focused Fusion Beam: Shots have increased range and a narrow spread but need to charge before firing