Las Fusil
Scoped, single-fire energy rifle
Standard
- Perpetual Velocity: Shots Charge 15% faster
- Increased Capacity: The maximum Ammo Reserve of this Weapon increases by 20%
Master-Crafted
- Adamant Velocity: When your Health is below 30%, shots Charge 25% faster
- Adamant Restoration: When your Health drops below 30%, your Ammo Reserve is restored by 25% of the maximum capacity. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
Master-Crafted
- Head Hunter: Headshots deal 10% more Damage
- Amplification: Radius of Beam Weapons increases by 15%
Artificer
- Perpetual Velocity: Shots Charge 15% faster
- Amplification: Radius of Beam Weapons increases by 15%
Artificer
- Charging Immunity: While Charging a shot, you do not lose control from Heavy Hits
- Great Might: Damage increases by 10% against Terminus-level enemies
- Head Hunter: Headshots deal 10% more Damage
- Divine Might: Damage increases by 10%
Relic
- Instant Health: When your Health is below 30%, killing 3 enemies or more with one shot restores Health by 5%
- Brutal Rampage: After killing 3 enemies or more with one shot, you deal 25% more Damage for 5 seconds
Relic
- Head Hunter: Headshots deal 10% more Damage
- Increased Capacity: The maximum Ammo Reserve of this Weapon increases by 20%
Relic
- Recoupment: Killing a Majoris-level or higher enemy with a Headshot with this Weapon restores 1 Armour Segment. Cooldown is 15 seconds.
- Increased Capacity: The maximum Ammo Reserve of this Weapon increases by 20%