Heavy Plasma Incinerator
High-powered plasma Weapon. Can be charged.
Standard
- Common Cooling: Common Shots generate 10% less Heat
- Fast Venting: Weapons cool 15% faster
Master-Crafted
- Rapid Cooling: After killing 7 enemies in rapid succession, this Weapon does not heat for 10 seconds. Cooldown is 15 seconds.
- Contingency Plan: When your Ammo Reserve is less than 25% of your Ammo capacity, Melee Damage increases by 20%
Master-Crafted
- Heavy Velocity: When in Heavy Stance, shots Charge 15% faster
- Plasma Collection: This Weapon's energy reserve increases by 20%
Master-Crafted
- Supercharged Shot: Damage from a Charged Shot increases by 10%
- Efficient Charge: Charged Shots from this Plasma Weapon use 2 less energy
Artificer
- Adamant Velocity: When your Health is below 30%, shots Charge 25% faster
- Adamant Restoration: When your Health drops below 30%, your Ammo Reserve is restored by 25% of the maximum capacity. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
Artificer
- Supercharged Shot: Damage from a Charged Shot increases by 10%
- Heavy Fire: While in Heavy Stance, Fire Rate increases by 15%
Artificer
- Heavy Immunity: While in Heavy Stance, you do not lose control from Heavy Hits
- Weapon Strike: Melee Damage increases by 50%
Relic
- Retaliation: After a perfectly timed Dodge, you deal 25% more Damage for 10 seconds
- Brutal Rampage: After killing 3 enemies or more with one shot, you deal 25% more Damage for 5 seconds
Relic
- Charged Cooling: Charged Shots generate 10% less Heat
- Fast Venting: Weapons cool 15% faster
Relic
- Supercharged Shot: Damage from a Charged Shot increases by 10%
- Plasma Collection: This Weapon's energy reserve increases by 20%
Heroic
- Plasma Hail: In Heavy Stance, get an increase in Fire Rate instead of Charged Shots