Heavy Bolt Pistol
High-powered, semi-automatic, mid-range pistol
Standard
- Head Hunter: Headshots deal 10% more Damage
- Divine Might: Damage increases by 10%
Master-Crafted
- Adamantine Grip: Recoil is reduced by 25%
- Perpetual Penetration: Each shot penetrates 1 additional target
Master-Crafted
- Rapid Health: When your Health is below 30%, killing 7 enemies in rapid succession restores Health by 10%
- Increased Capacity: The maximum Ammo Reserve of this Weapon increases by 20%
Master-Crafted
- Remote Threat: Enemies at a distance of more than 25 metres take 20% more Damage
- Extended Magazine: Magazine size increases by 15% of the maximum
Artificer
- Perpetual Precision: Maximum Spread decreases by 10%
- Death Strike: After killing a Majoris-level or higher enemy in melee combat, you deal 25% more Damage for 10 seconds
Artificer
- Discipline: When you have Low Ammo, you deal 25% more Damage
- Great Might: Damage increases by 10% against Terminus-level enemies
Artificer
- Strong Finish: Last round in a Magazine deals 50% more Damage
- Strong Start: First round in a Magazine deals 25% more Damage
Relic
- Head Hunter: Headshots deal 10% more Damage
- Able Damage: After using a Class Ability, Damage increases by 20% for 10 seconds
Relic
- Gun Strike Reload: After a Gun Strike, this Weapon instantly reloads
- Honed Precision: Equipped Weapon's Maximum Spread decreases by 50% when firing without aiming
Relic
- Tactical Precision: Headshots deal 20% more Damage. Non-Headshot Damage decreases by 10%.
- Divine Might: Damage increases by 10%
Heroic
- No Help Is Coming: Shooting an enemy with the Elite Scream status stops it from calling for reinforcements. Headshots kill in one shot