Chaos Siege mutators
Every Chaos Siege blessing and negative mutator with its effect, datamined for Hotfix 15.1.
- Sharpshooter: Ranged damage at ranges greater than 10 metres is increased by 75%
- Deep Pockets: Ammo Reserve is doubled
- Cranial Impact: Headshots deal 30% more damage
- Migraine: Headshot kills explode the enemy, dealing Damage to other enemies
- Enemy Sighted: Ranged kills restore Armour based on enemy threat level
- The Bigger They Are: Extremis-level or higher enemies take 25% more damage
- Surgical Strike: A Perfect Parry or Block deals significant Damage to an enemy, but the Perfect Parry/Block window is smaller
- Doomed Offensive: The lower your Health, the more damage you deal
- Unshaken: You do not lose control upon taking Heavy Hits, and you cannot be knocked back
- Unleashed Fury: Executing an enemy boosts melee damage dealt by 30% for 8 seconds.
- Butcher's Gifts: Executions heal Squad Members within a 7 metre radius for 20% health, but do not heal you.
- Rhythm of Carnage: Consecutive melee attacks increase in power to 150%. This bonus resets if no melee damage is dealt for 4 seconds.
- Technological Revolution: Ability Charge restoration is significantly faster
- We Stand as One: Medicae Stimms also heal Squad Members within a 7-metre radius
- Shockwave Plating: Nearby explosions restore armour
- Larraman Cells: Health is passively restored at a slow rate
- The Emperor Protects: One player gains a buff that restores 25% HP to all Squad Members and knocks back enemies in the area of effect every 150 seconds.
- Surplus: You can carry twice as much Equipment. Equipment spawns are doubled.
- Suspicious Behaviour: Friendly fire Damage from firearms and explosives is enabled
- Warp Storm: A psychic storm periodically hits
- Hardened Skins: The first hit does not stagger enemies but still deals damage
- Strike Out: Gun Strike cannot be used
- Squad Unity: When you do not maintain close proximity to Squad Members, Armour and Contested Health restoration are disabled
- Split Up: When you maintain close proximity to Squad Members, Armour and Contested Health restoration are disabled
- Armour Malfunction: Dodges cause you to take a small amount of Damage
- Shadow of the Warp: Squad Members can only see 30 metres in front of them. The rest is covered in darkness.
- Posthumous Proliferation: Slain enemies spawn Spores or Chaos Skulls (depending on faction)
- Booby Trap: Majoris-level and higher enemies explode upon death and deal Damage to Squad Members
- Myopia: Ranged damage at ranges greater than 10 metres is reduced by 50%
- Hyperopia: Ranged Damage at ranges less than 10 metres is reduced by 50%
- Depleted Armour: No Armour Boosts are available, and Squad Members only have one Armour Segment
- Reinforced Cranium: Headshots no longer deal additional damage. All enemy health is reduced by 35%