Crucible
Every Crucible penance with its real values, the six penance tiers and the rewards per class, datamined for Hotfix 15.1.
- Reduced Leverage: Ability recharge speed reduced by 10%
- Against the Tide: Each wave contains 3 additional enraged Majoris-level enemies
- Against the Tide: Each wave contains 4 additional enraged Majoris-level enemies
- Against the Tide: Each wave contains 6 additional enraged Majoris-level enemies
- Suppressed Gear: Equipment Damage is reduced by 25%
- Martyr's Burden I: You take 5% more Damage
- Weakened Strike: Melee Damage reduced by 10%
- Indiscriminate Onslaught: Attacks from allies can damage you
- Ballistic Damper: Ranged Damage reduced by 15%
- Broken Standard: Chapter Banner duration reduced by 75%
- Effective Range Reduced: Ranged Damage at distances greater than 20m is reduced by 30%
- Martyr's Burden II: You take 10% more Damage
- Unstable Ground: After a Ground Pound, Melee Damage is reduced by 50% for 10 seconds
- Blunted Hook: Grapnel Launcher Damage reduced by 50%
- Pandemonium: Majoris-level enemy spawn rate increased by 25%
- Pandemonium: Majoris-level enemy spawn rate increased by 35%
- Pandemonium: Majoris-level enemy spawn rate increased by 45%
- Tunnel Vision: Perfect Parry window reduced by 50%
- Draining Turret: Activating a Tarantula Sentry Gun requires at least 1 Armour Segment(s); upon activation, all Armour is consumed
- Corruptive Miasma: Your Vision radius is limited to 20 metres
- Reload under Fire: Take 300% Damage when you reload or overheat
- Inspired Sacrifice: Armor regeneration from Chapter Banner reduced by 65%
- Fading Shroud: Camo Cloak duration reduced by 66%
- Martyr's Burden III: You take 15% more Damage
- Curse of the Warp: Instead of becoming incapacitated, you die instantly
- Skull Tribute: All Majoris-level Chaos enemies spawn Skulls upon death. Tyranids spawn Spore Mines
- Skull Tribute: All Majoris-level and Extremis-level Chaos enemies spawn Skulls upon death. Tyranids spawn Spore Mines.
- Skull Tribute: All Majoris-level and higher Chaos enemies spawn Skulls upon death. Tyranids spawn Spore Mines.
- Cranial Focus: Damage against Majoris-level or higher enemies is reduced by 50%. Only headshots are effective
- Jammed Cycler: While the Servo-Gun is active or recharging, you cannot parry attacks
- Hard Impact: Ground Pound inflicts Damage to yourself if less than 3 enemies are hit. Won't reduce Health below 20
- Faltering Halo: Reloading, overheating, switching weapons, or performing a melee attack deactivates Iron Halo
- Out of Reach: Grapnel Launcher reach reduced by 45%
- Suppressed Heroics: Ability cooldown increased by 50%
- Auspex Interference: Auspex Scan duration reduced by 75%
- Extremis Threat Level: Every 3 minutes, 1 random Extremis-level enemies spawn
- Extremis Threat Level: Every 3 minutes, 2 random Extremis-level enemies spawn
- Extremis Threat Level: Every 3 minutes, 3 random Extremis-level enemies spawn
- Eroded Plating: Minoris-level Finishers restore 1 fewer Armour Segments
- Contained Shockwave: Ground Pound Damage radius reduced by 60%
- Obstructed Shot: Bonus Headshot Damage reduced by 50%
- Damaged Regulator: Iron Halo duration reduced by 65%
- Penetrating Damage: Melee Damage penetrating all Armour segments deals excess Damage directly to Health
- Diminished Recovery: Health restoration by any perk or ability reduced by 60%
- Feedback Loop: When your Sentry Gun is destroyed, take Damage equal to 50% of your maximum Health
- Depleted Auspex: Auspex Scan cooldown increased by 50%
- Lingering Pain: Contested Health restoration reduced by 25%
- Slow Target: For every 1 second(s) spent in Heavy Stance, take Damage
- Temperamental Engine: After using a Jump Pack, Ranged Damage is reduced by 50% for 10 seconds
- Embrittled Ceramite: Maximum Armour capacity is 1 segment(s)
- Unnatural Frailty: Maximum Health reduced by 30%
- Cracked Aegis: Blocking attacks with the shield only reduces Damage by 60%
- Agile Enemies: Gun Strikes cannot be used
- Compromised Servo-Gun: Servo-Gun Damage is reduced by 50%
- Elite Vanguard: Enemy waves have 1 more Terminus-level enemies
- Elite Vanguard: Enemy waves have 1 more Terminus-level enemies. They gain 5% more HP and Damage.
- Elite Vanguard: Enemy waves have 1 more Terminus-level enemies. They gain 10% more HP and Damage.