Techmarine
Core
- Explosive Enfilade (level 2): After using Equipment, your Ranged Damage increases by 15% for 10 seconds
- Precision Enhancement (level 10): The Servo-Gun now targets single dangerous enemies and fires powerful precision shots
- Plasma Enhancement (level 18): The Servo-Gun now fires exploding Plasma projectiles at enemies
Core
- Arc Cleave (level 3): Damage from Charged Melee Attacks increases by 20%
- Methodical Destruction (level 11): Enemies damaged by Equipment take 25% more Damage for 10 seconds
- Omnissian Axe Deflection (level 19): After a Perfect Parry or Perfect Block, you take 25% less Damage from Ranged Attack for 10 seconds
Core
- Explosives Adept (level 4): Damage from Equipment increases by 50%
- Push the Advantage (level 12): After a Finisher, your Melee Weapon deals 20% more Damage for 15 seconds
- Long-Range Barrage (level 20): Ranged Damage at ranges greater than 20 metres increases by 25%
Team
- Reinforced Position (level 5): All Squad Members within 15 metres of an active Tarantula Sentry Gun take 30% less Damage and deal 20% more Damage
- Battlefield Repairs (level 13): Squad Members restore 1 additional Armour Segment for Finishers on Majoris or Extremis enemies
- Combat Squad Resupply (level 21): All Squad Members gain 1 additional Equipment
Gear
- Designated Target (level 6): Enemies hit by the Servo-Gun take 15% more Damage for 10 seconds
- Inexorable Salvo (level 14): While the Servo-Gun is active, you don't lose control when taking Heavy Hits and cannot be knocked back. This effect lasts 15 seconds after deactivation.
- Synergistic Arsenal (level 22): Servo-Gun recharge rate increases by 25% when you are near an active Tarantula Sentry Gun
Gear
- Augmented Ammunition Feed (level 7): Servo-Gun recharges 15% faster
- Augmented Tarantula (level 15): Tarantula Sentry Gun Damage increases by 30% and Ammo increases by 50%
- Replenishing Salvo (level 23): Killing or incapacitating an enemy with the Servo-Gun restores 1 Equipment charge. Cooldown 75 seconds.
Gear
- Counteroffensive Protocols (level 8): After using the Servo-Gun, Melee Damage increases by 35% for 10 seconds
- Fortifying Salvo (level 16): Killing or incapacitating an enemy with the Servo-Gun restores 1 Armor Segment. Cooldown is 30 seconds.
- Strategic Gun Strike (level 24): Servo-Gun only targets Majoris-level or higher enemies and deals 20% more Damage when the target is more than 20 metres away
Signature
- Decapitating Stratagem (level 9): Killing or incapacitating Majoris-level or higher enemies with the Servo-Gun regenerates its Ability Charge by 100%. Cooldown is 90 seconds.
- Lethal Perimeter (level 17): The Servo-Gun marks a zone and automatically attacks enemies that enter it, using 50% less energy per shot
- Omnissiah's Fury (level 25): Servo-Gun shots set enemies on fire