Tactical
Core
- Balanced Distribution (level 2): Your Primary Weapon deals 15% more Damage, but your Secondary Weapon deals 15% less Damage
- Plasma Boost (level 10): When Plasma Weapons are 30% Overheated, their Damage increases by 40% and their Charged Shots use 1 less energy
- Armour Reinforcement (level 18): Non-Finisher Gun Strikes restore 1 Armour Segment
Core
- Heightened Vigour (level 3): After a perfectly timed Parry, Block, or Dodge, you deal 10% more Melee and Gun Strike Damage, do not lose control upon taking Heavy Hits, and cannot be knocked back for 10 seconds
- Relentless Pursuit (level 11): After a Gun Strike, Ranged Damage increases by 25% for 10 seconds
- Versatility (level 19): After switching Weapons, your Secondary Weapon deals 25% more Damage. The effect lasts until reloading or switching back to your Primary Weapon. If a Primary Weapon is equipped in the Secondary Weapon slot, it also benefits from this effect.
Core
- Emperor's Judgement (level 4): After a Finisher, the equipped Ranged Weapon reloads automatically and your Ranged Weapons deal 20% more Damage for 10 seconds
- Focused Strike (level 12): During a Gun Strike, you do not lose control upon taking Heavy Hits, cannot be knocked back, and take 30% less Damage
- Emperor's Vengeance (level 20): Killing a Majoris-level or higher enemy restores your Primary Weapon's Ammo by 1 magazine. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
Team
- Secure Stockpile (level 5): Equipment Charge is restored by 1 for all Squad Members. Cooldown is 90 seconds.
- Aligned Aim (level 13): Ranged Damage increases by 15% for all Squad Members
- Transhuman Physiology (level 21): All Squad Members restore 30% more Contested Health from Ranged Damage
Gear
- Improved Efficiency (level 6): Auspex Scan recharges 25% faster
- Pulse Auspex (level 14): Auspex Scan emits a single pulse instead of creating a Scan zone. It has 2 Charges, but the radius is reduced by 25%.
- Mobile Auspex (level 22): Auspex Scan activates around you. Its radius increases by 30% and it lasts 4 seconds longer. (Base Duration: 5 seconds)
Gear
- Battle Focus (level 7): A perfectly timed Parry or Block gives the parried enemy a mark from Auspex Scan
- Marksman's Mandate (level 15): Enemies marked by Auspex Scan take 40% more Ranged Damage (Base: 50%)
- Bladesman's Mandate (level 23): Enemies marked by Auspex Scan take 60% more Melee Damage and 20% more Gun Strike Damage (Base: 50%)
Gear
- Vital Data (level 8): Scanning an Extremis- or Terminus-level enemy restores 50% Auspex Scan Charge
- Strongpoint (level 16): While in the Auspex Scan area, you and your Squad deal 20% more Melee Damage and take 20% less Health Damage
- Prime Target (level 24): Auspex Scan applies a Gun Strike mark to the most dangerous enemy within range
Signature
- Tactical Reserve (level 9): Your Secondary Weapon is replaced with a Primary Bolt Rifle
- Radiating Impact (level 17): A Melee Finisher additionally deals significant area-of-effect Damage in a 10-metre radius. Cooldown is 90 seconds.
- Marked for Death (level 25): Activating Auspex Scan weakens one Majoris- or Extremis-level enemy within its range. All damage bonuses applied by Auspex Scan against that target are increased by 100%