Heavy
Core
- Restoration (level 2): Killing 7 enemies in rapid succession restores 1 Armour Segments. Cooldown is 15 seconds.
- Multi-Kill (level 10): Killing 5 or more enemies with one shot from a Multi-Melta restores Ammo by 1
- Auxiliary Ammunition (level 18): When your Primary Weapon is out of Ammo, killing 7 enemies in rapid succession restores Ammo Reserve by 20%. Cooldown is 30 seconds.
Core
- Thermal Boost (level 3): When a Ranged Weapon is 50% Overheated or you have less than 50% ammo in Magazine, Ranged Damage increases by 15%
- Fortitude (level 11): Health increases by 30%
- Strategic Stand (level 19): While in Heavy Stance, dealing Damage restores 15% more Contested Health, you do not lose control upon taking Heavy Hits, and you cannot be knocked back, but you will not be able to move
Core
- Enhanced Force (level 4): Melee Damage increases by 30%
- Overwhelming Power (level 12): When Iron Halo is active, all Squad Members within 10 metres deal 10% more Ranged Damage
- Versatility (level 20): After switching Weapons, your Secondary Weapon does 20% more Damage. The effect lasts until reloading or switching back to your Primary Weapon.
Team
- Encompassing Aegis (level 5): All Squad Members take 25% less Damage from Ranged Attacks
- Additional Supplies (level 13): Ammo Capacity for all Squad Members' Primary Weapons increases by 25%
- Bonds of Brotherhood (level 21): Reviving a Squad Member restores them to full Health
Gear
- Adamant Will (level 6): After Iron Halo deactivates, you take 20% less Health Damage for 10 seconds
- Consecutive Execution (level 14): Killing 7 enemies in rapid succession restores Equipment Charge. Cooldown is 90 seconds.
- Emperor's Protection (level 22): When Iron Halo expends all its energy, 1 Armour Segment is restored for all Squad Members
Gear
- Obdurate Bastion (level 7): Iron Halo's Durability increases by 20%
- Field Adjustment (level 15): Iron Halo recharges 20% faster, but its Durability is reduced by 25%
- Power Regulator (level 23): Iron Halo loses energy 20% more slowly
Gear
- Saving Grace (level 8): Reviving a Squad Member fully restores Iron Halo's Charge and all Armour Segments
- Brute Force (level 16): When Iron Halo is in cooldown, Ranged Damage increases by 15%
- Wrath of the Imperium (level 24): When Iron Halo expends all of its energy, enemies in a 10-metre radius take significant Damage
Signature
- Offensive Capability (level 9): When active, Iron Halo deals Damage over time to all enemies within 5 metres
- Coolant Reserve (level 17): If both of your Squad Members are incapacitated, defeated, or grabbed, your Primary Weapon will not Overheat and you deal 50% more Damage
- Conversion Field (level 25): When Iron Halo is active, all Squad Members within 20 metres regenerate Ability Charge 50% faster