Bulwark
Core
- Conviction (level 2): When your Armour is fully depleted, you take 25% less Health Damage for 10 seconds
- Intimidating Aura (level 10): A perfectly timed Parry deals area-of-effect Damage within a 5-metre radius. Cooldown is 5 seconds.
- Forward Momentum (level 18): After a Shield Bash, Shield Rush, or Thunder Hammer Pommel Smash, Melee Damage increases by 30% for 10 seconds
Core
- Armour of Contempt (level 3): When you Block a Ranged Attack, enemies within a 10-metre radius take the Damage instead
- Shock and Awe (level 11): Enemies in a Shock area take 25% more Damage
- Scrambled Targeting (level 19): If you are surrounded by 5 or more enemies, you take 25% less Damage from Ranged Attacks
Core
- Defensive Advantage (level 4): A perfectly timed Parry or Block creates a Shock area for 5 seconds. Cooldown is 30 seconds.
- Steel Within (level 12): When your Health is less than 50%, you take 30% less Health Damage
- Armour Reinforcement (level 20): Non-Finisher Gun Strikes restore 1 Armour Segment
Team
- Focused Restoration (level 5): Every 30 seconds, all Squad Members automatically restore 1 Armour Segment
- Advanced Conditioning (level 13): Contested Health fades 50% more slowly for all Squad Members
- Effective Formation (level 21): All Squad Members take 20% less Health Damage from Extremis- and Terminus-level enemies
Gear
- Purity of Purpose (level 6): The banner deals Damage over time to enemies within its area of effect
- Rapid Regeneration (level 14): The banner restores Armour 300% faster, but its Duration is reduced to 10 seconds
- Focused Strength (level 22): Shield Bash knocks enemies back and makes them lose control for a longer period of time
Gear
- Concussive Force (level 7): Shield Bash deals 200% more Damage. Shield Rush deals 100% more Damage. Thunder Hammer Pommel Smash deals 100% more Damage and deals area-of-effect Damage within a 7-metre radius. Cooldown is 5 seconds.
- Glory's Shield (level 15): All Squad Members within the banner's area of effect take 20% less Damage, and the banner lasts 20% longer
- Invigorating Icon (level 23): When the banner is activated, all Squad Members regain maximum Contested Health, but it recharges 50% slower
Gear
- Rejuvenating Effect (level 8): When the banner is activated, it revives Incapacitated Squad Members within its area of effect
- Merciless Resolve (level 16): After a Shield Bash, Shield Rush, or Thunder Hammer Pommel Smash, Melee Damage increases by 15%, you do not lose control upon taking Heavy Hits, and you cannot be knocked back for 10 seconds
- Inspiration (level 24): All Squad Members within the banner's area of effect deal 20% more Damage
Signature
- Emergency Countermeasure (level 9): When your Armour is fully depleted, a reserve Shock Grenade automatically detonates at your position. Cooldown is 45 seconds.
- Defensive Mastery (level 17): A perfectly timed Parry or Block instantly Incapacitates a Majoris- or Extremis-level enemy. Cooldown is 90 seconds.
- Armoured Advance (level 25): If you have Armour remaining, you do not lose control upon taking Heavy Hits and you cannot be knocked back