Assault
Core
- Winged Fury (level 2): Damage from Melee Attacks executed while sprinting or dashing increases by 100% and deals area-of-effect Damage within a 7-metre radius. Cooldown is 5 seconds.
- Overcharge (level 10): Damage from Held and Charged Melee Attacks increases by 25%
- Armour Reinforcement (level 18): Non-Finisher Gun Strikes restore 1 Armour Segment
Core
- Auxiliary Arsenal (level 3): Secondary Weapon's Damage increases by 20%
- Defence Mechanism (level 11): Contested Health fades 50% more slowly
- Consecutive Execution (level 19): Killing 7 enemies in rapid succession restores Equipment Charge by 1. Cooldown is 90 seconds.
Core
- Perseverance (level 4): While performing Charged Attacks, you take 25% less Health Damage, do not lose control upon taking Heavy Hits, and cannot be knocked back
- Knowledge of the Enemy (level 12): Melee Damage increases by 15% against Majoris- or Extremis-level enemies
- Act of Attrition (level 20): Enemies hit by Damage from Melee Attacks executed while sprinting or dashing take 25% more Damage for 5 seconds
Team
- Squad Cohesion (level 5): All Squad Members' Abilities recharge 15% faster
- Strategic Strikes (level 13): All Squad Members deal 20% more Melee Damage against Extremis- and Terminus-level enemies
- Proven Efficiency (level 21): All Squad Members deal 30% more Gun Strike Damage
Gear
- Smiting Angel (level 6): Ground Pound's Damage increases by 25%
- Furious Strikes (level 14): Hitting an enemy with an attack after a Jump Pack Dash restores Jump Pack Ability Charge by 1. Cooldown 10 seconds.
- Precision Strike (level 22): Ground Pound deals 100% more Damage, but its radius is reduced by 50%
Gear
- Wings of Flame (level 7): A Jump Pack Dash damages enemies along its trajectory and always works as a Perfect Dodge when dodging an attack
- Manoeuvrability (level 15): Jump Pack recharges 20% faster
- Zealous Blow (level 23): A Ground Pound kill restores Jump Pack's Charge by 10%
Gear
- Pride in Duty (level 8): After a Finisher, Ground Pound deals 25% more Damage for 10 seconds
- Diligence (level 16): A fully prepared Ground Pound deals 20% more Damage, but preparation time increases by 25%
- Aerial Grace (level 24): After a perfectly timed Dodge using a Jump Pack Dash, you deal 30% more Damage for 10 seconds
Signature
- Ample Ammunition (level 9): Any use of Jump Pack reloads the equipped Ranged Weapon and increases its Damage by 50% for 10 seconds
- Ascension (level 17): Jump Pack Leap deals Damage to all enemies in the takeoff area
- Commitment (level 25): A perfectly timed Dodge using a Jump Pack Dash restores Jump Pack's Ability Charge