Deathwatch Ranged Tactical (from Hazeman's video)
Tactical build by munkrej, made for Patch 15.0.
Based on a video by Hazeman. Posted with credit and not endorsed by Hazeman.
Hazeman's Patch 15 ranged Tactical: Deathwatch Heavy Bolt Rifle and Heroic Plasma Pistol with Radiating Impact instead of double grenade launchers.
Class perks
Balanced Distribution, Heightened Vigour, Emperor's Vengeance, Aligned Aim, Pulse Auspex, Marksman's Mandate, Vital Data, Radiating Impact
Prestige perks
Acuity, Skilled Supplier, Spare Power, Fortitude
Wargear
- Primary: Heavy Bolt Rifle (Deathwatch) - Head Hunter, Adamant Hunter, Fast Reload, Cleaving Fire, Remote Threat, Head Hunter, Great Might, Tactical Precision, Recoupment, Rapid Health, Perpetual Penetration, Divine Might
- Secondary: Plasma Pistol (Relic Battle-worn) - Plasma Collection, Rapid Cooling, Plasma Collection, Divine Might, Blast Radius, Perpetual Velocity, Efficient Charge, Perfect Cooling, Charged Cooling
- Melee: Combat Knife (Argent Edge) - Perpetual Strength, Kinetic Energy, Perpetual Strength, Heavy Onslaught, Tide of Battle, Reeling Blow, Shoulder Bash, Shadow Stab, Terminus Slayer
Loadout variants
- Solo: Heavy Bolt Rifle, Plasma Pistol, Combat Knife - Battle Focus instead of Marksman's Mandate. That he says is fine when playing alone.
Guide
## Credit
Build by Hazeman from his video "Tactical's STRONGEST Ranged Solo AND Team Build for Patch 15 - Space Marine 2": https://www.youtube.com/watch?v=rsgy6ow4Irc
He first explains why he skips the double grenade launcher then perks from 3:05 and weapons from 6:45, followed by a true solo Absolute run of Disruption. Watch the video for his full reasoning and support the creator: https://www.twitch.tv/hazeman
## How it works
He argues against the double grenade launcher: Tactical Reserve costs Radiating Impact and the pistol gun strike, rules out Balanced Distribution and the second launcher adds little in operations.
Balanced Distribution adds 15% to the Deathwatch Heavy Bolt Rifle that does most of the work. The Heroic Plasma Pistol still one shots melee Majoris on its first charged shot.
Heightened Vigour is the only hyper armour on the class. Emperor's Vengeance covers ammo so the rifle tree can skip the ammo perks.
Aligned Aim over Secure Stockpile: the stockpile cooldown went up to 90 seconds and most primaries got stronger.
Pulse Auspex with Vital Data keeps scans ready and Marksman's Mandate helps ranged teammates. Radiating Impact clears packs and badly hurts Extremis every 90 seconds.
The rifle starts with Head Hunter, Adamant Hunter and Fast Reload, drops to Cleaving Fire, Remote Threat and Great Might then takes Head Hunter, Tactical Precision, Recoupment, Rapid Health, Perpetual Penetration and Divine Might.
The pistol runs the full top line for two shots before overheating with Divine Might. The Argent Edge only needs Shoulder Bash plus Shadow Stab and Terminus Slayer.
## Choices he mentions
- Plasma Boost instead of Balanced Distribution, though it reaches no new breakpoints.
- Relentless Pursuit instead of Heightened Vigour.
- Emperor's Judgement instead of Emperor's Vengeance for speedruns with strong teammates.
- Secure Stockpile instead of Aligned Aim.
- Battle Focus instead of Marksman's Mandate when playing solo (Solo loadout).
- Resilience instead of Spare Power.
Build by Hazeman from his video "Tactical's STRONGEST Ranged Solo AND Team Build for Patch 15 - Space Marine 2": https://www.youtube.com/watch?v=rsgy6ow4Irc
He first explains why he skips the double grenade launcher then perks from 3:05 and weapons from 6:45, followed by a true solo Absolute run of Disruption. Watch the video for his full reasoning and support the creator: https://www.twitch.tv/hazeman
## How it works
He argues against the double grenade launcher: Tactical Reserve costs Radiating Impact and the pistol gun strike, rules out Balanced Distribution and the second launcher adds little in operations.
Balanced Distribution adds 15% to the Deathwatch Heavy Bolt Rifle that does most of the work. The Heroic Plasma Pistol still one shots melee Majoris on its first charged shot.
Heightened Vigour is the only hyper armour on the class. Emperor's Vengeance covers ammo so the rifle tree can skip the ammo perks.
Aligned Aim over Secure Stockpile: the stockpile cooldown went up to 90 seconds and most primaries got stronger.
Pulse Auspex with Vital Data keeps scans ready and Marksman's Mandate helps ranged teammates. Radiating Impact clears packs and badly hurts Extremis every 90 seconds.
The rifle starts with Head Hunter, Adamant Hunter and Fast Reload, drops to Cleaving Fire, Remote Threat and Great Might then takes Head Hunter, Tactical Precision, Recoupment, Rapid Health, Perpetual Penetration and Divine Might.
The pistol runs the full top line for two shots before overheating with Divine Might. The Argent Edge only needs Shoulder Bash plus Shadow Stab and Terminus Slayer.
## Choices he mentions
- Plasma Boost instead of Balanced Distribution, though it reaches no new breakpoints.
- Relentless Pursuit instead of Heightened Vigour.
- Emperor's Judgement instead of Emperor's Vengeance for speedruns with strong teammates.
- Secure Stockpile instead of Aligned Aim.
- Battle Focus instead of Marksman's Mandate when playing solo (Solo loadout).
- Resilience instead of Spare Power.