Purity Seal

Thunder Hammer Techmarine (from First Tour Guardsman's video)

Techmarine build by munkrej, made for Hotfix 15.1.

Based on a video by First Tour Guardsman. Posted with credit and not endorsed by First Tour Guardsman.

First Tour Guardsman's Patch 15 melee Techmarine: balanced Thunder Hammer with Arc Cleave and Lethal Perimeter buffs plus Combi-Melta and Inferno Pistol.

Class perks

Precision Enhancement, Arc Cleave, Push the Advantage, Battlefield Repairs, Inexorable Salvo, Replenishing Salvo, Counteroffensive Protocols, Lethal Perimeter

Prestige perks

Chained Headshots, Unflinching Focus, Defensive Stance, Furious Gun Strike

Wargear

  • Primary: Bolt Rifle (Combi-Melta) - Extended Magazine, Magazine Restoration, Perpetual Precision, Able Precision, Recoupment, Great Might, Increased Capacity, Cleaving Fire, Rampage, Head Hunter, Extended Magazine, Divine Might
  • Secondary: Inferno Pistol (Ophelian Liberation) - Divine Might, Motivated Melee, Great Might, Perpetual Range, Increased Capacity, Adamant Restoration, Extra Shot, Trick Shot
  • Melee: Thunder Hammer (Ophelian Liberation - Alpha) - Perpetual Strength, Fast Preparation, Perpetual Strength, Perpetual Strength, Shattering Impact, Seismic Chain, Offence Initiated, Perpetual Strength, Kill Streak, Aftershock Improved, Majoris Slayer, Minoris Slayer

Loadout variants

  • Headshot Combi-Melta: Bolt Rifle, Inferno Pistol, Thunder Hammer - His alternative Combi-Melta tree for headshot damage. Long-Range Barrage replaces Push the Advantage as he suggests for that setup.
  • Deathwatch GL: Heavy Bolt Rifle, Inferno Pistol, Thunder Hammer - Deathwatch Heavy Bolt Rifle with grenade launcher. Its perks are not named in the video and are left open.

Guide

## Credit
Build by First Tour Guardsman from his video "They Gave Techmarine the Thunder Hammer He's The Best Class With it Now(seriously)": https://www.youtube.com/watch?v=TcZYOQmvFcM
The build guide runs for the first 7 minutes and a true solo showcase follows. Watch the video for his full reasoning and support the creator: https://www.twitch.tv/firsttourguardsman

## How it works
Patch 15 gave the Techmarine the two-handed Thunder Hammer. He prefers the balanced variant because the class handles charged heavy attacks very well.
The hammer tree takes Fast Preparation for quicker Aftershock, Seismic Chain for double ground slams and Aftershock Improved for double smashes, finishing in Minoris and Majoris Slayer.
Lethal Perimeter turns the Servo-Gun into a marked zone. Even without firing it triggers Counteroffensive Protocols for melee damage and Inexorable Salvo for knockback immunity so both stay up nearly all the time. Precision Enhancement makes the Servo-Gun deadly against Zoanthropes and other Extremis.
Arc Cleave boosts charged attacks including Aftershock and ground slams. Push the Advantage adds melee damage after any finisher.
Animation free gun strikes let him parry, stagger the crowd with a gun strike and keep charging the hammer.
The Combi-Melta profits from the Patch 15 melta buff but loses damage beyond a few metres so fire it point blank. The rate of fire Inferno Pistol is there for Motivated Melee and has to stay equipped for that buff.

## Choices he mentions
- A headshot tree for the Combi-Melta through Tactical Precision (Headshot Combi-Melta loadout).
- Adamantine Grip into Rapid Health instead of Cleaving Fire into Rampage on the Combi-Melta.
- Long-Range Barrage instead of Push the Advantage when the Combi-Melta is built for headshots.
- Deathwatch Heavy Bolt Rifle with grenade launcher as the primary. That he calls best in slot (Deathwatch GL loadout).
- Bolt Pistol, Heavy Bolt Pistol or Plasma Pistol instead of the Inferno Pistol.
- The bolter Servo-Gun upgrade is also fine. Plasma works but is weak with Lethal Perimeter.